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1996-2000 – "Vitalia", an air inflated spiraled construction with an imbedded computer system at its core (4m width X 6m length X 4m height) was made from computer generated imagery of an imaginary inner world inspired by actual photographs of the inner human body.
A 3d file was constructed and a vast amount of images were created and tailored into a panorama that engulfed the construction. The original file could be accessed via a computer system embedded at the core of the construction. Session of interaction could be viewed outside the core in an embedded computer monitor.
Venues: Several international festivals in Europe and Israel (see: CV)
Interest: Physical constraints versus digital freedom; The inability to bridge the gap between physical and digital realities; Computer interaction as a private act viewed unknowingly in a public place; To achieve immersion without the use of visual aids and blocked stimuli.
Inspiration: Flip the world inside out; The body as an inner landscape; a frozen walk through (later seen in the frozen circular animation scene in the Matrix)
Techniques: 3d, inkjet printed posters, air inflated construction.
2000-2002 – a succession of conceptual projects researching both feasibility and interactive models of visitor's perception and progress through space. In search of a non linear open scenario.
Projects: Immersia, 10 rubber units, Terra Mobila, ZoneZoe'1, ZoneZoe'2 (see: schori-installations.pdf)
Interest: a-life, game play, labyrinth, topographical maps, robotics, klein bottle, digital deterioration, soundscape
Conclusions:
- A model that intercept user's input, hence changing in a meaningful way that sets new conditions for participation may lure the audience into further participation.
- Immersion can be achieved by creating physical illusions – influence the visitor physically by creating conditions of vertigo, disorientation, imbalance, sense of danger, etc.
- Interactive installations based on game strategies, real conflicts, dead-end situations, may generate meaning.
2003-2004 – a search for a model and physical medium that will allow the creation of scaled down effective human-machine interaction had yielded 2 projects: Abyss and e.mia.me'. Both based on Ferrofluid, a magnetic fluid that is part liquid, part magnet. It adopts magnetic behavior at the presence of a magnetic field. In its absence it behaves like liquid. These qualities allow direct manipulation over matter that generates a charming video stream of change inflicted by users. (to be further developed)
net.art
Venues: See CV
Concept: portray a collective consciousness.
Method: Accumulation of visualized data and visual traces of activity through users' participation.
Techniques: Flash driven data base
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Beadgee – Following a commission from Impakt.nl
Memolog – Following an invitation from the Exit-art gallery, New York
Oodlala – Following an invitation from the [R][R][F] 2004* -->XP- the global networking project by Agricolla the Cologne |