Susurrus is an interactive video installation. It enables users to influence a remote ferrofluid** tank by tilting and hugging man-sized input devices. According to the strength and direction of the hug distant robotic arms are affecting the liquid inside the tank. The result is photographed and streamed to a video projection that is positioned in front of the viewers.
Operators are able to pull and guide blobs of black liquid across the video plain.
The physical location of the operators around the projected pool - influence the angle and stability of the projected landscape. When working together and managing to create blobs that touch each other the system becomes stable and records the generated blobs. The System supports and encourages the visual communication between the two operators gratifying them with the inclusion of their momentary creation in the ever growing collection of agitated blobs that are generated through several levels of mediated touch.
**The projected liquid is Ferrofluid. Part liquid, part solid, Ferrofluid is made out of tiny particles that respond to external magnetic, gravitational and surface tension forces. When put in presence of a magnetic field the liquid expresses the form of the electro magnetic field. When the field is removed it returns to its former state.
Wabbits, interactive video installation – 2006 Relevance to Whelven: medium
Generated computer animation (MAX MSP), survaillance camera http://www.tamar-schori.net/zzz/wabbits.html
A mundane Sisyphean reality manifests itself in the flow of communication media. In extreme cases unusual events burst into that flow and momentarily alter the rules of the game. "Wabbits" is an installation that includes about 20 hacked toy rabbits, a surveillance camera and a video projection that simulate a computer game.
The black rabbit is the player that moves amongst the toy rabbits who stand in his way. The black rabbit is a white rabbit that was stripped of his fur; a surveillance camera is placed between his eyes. His point of view is processed into a black & white pixel stream that is projected just above the game plain.
Any collision between the black rabbit and a white rabbit sets the white rabbit on his way and causes a video flash that disrupts the video stream. These video inserts reveal a flash of the inner world of the white rabbit. Rabbits continue to bump into each other triggering each other while obscuring the way of the black rabbit.
The video projection is hectic and is influenced by the jumpy moves of the rabbits. The video flashes are extremely short and contribute to the hectic atmosphere. Once a black rabbit bumps into one of the doom rabbits that are located somewhere on the game plain the hectic switch of video flashes will cease and a whole complete video feed takes over the air as everything slows down significantly.
The rabbit's world is indifferent and coincidental. It has no sense of priority or choice. We are to stand by their side and watch how the black rabbit grope his accidental way along the game plain.
Toy, study – 2004 Relevance to Whelven:
Rapid prototyping
1. Original 3d file
2-5. Aluminum cast
6. Original 3d printed sculpture and cast